January 2010
4 posts
On the iPad…
From Arthur C Clarke* ‘s 3001 The Final Odyssey
Poole had been surprised - and a little shocked - to discover that the crew’s knowledge of Goliath’s systems was very superficial. Often he had asked questions which should have been easily answered, only to be referred to the ship’s own memory banks. After a while, however, he realised that the sort of in-depth training...
Great expectations
1. Single Sign-on
No idea if Open ID will be it, hope so, but it’s more and more tipping toward Facebook will be our default ID supplier. Which is not good, see 4.
I like Mozilla’s idea of letting the browser being the propietor of your identity. It being a Mozilla idea usually means one of two things: great or dumb-by-committee
2. The fall of Flash
HTML5 and the rise of...
Si jeunesse savait, si vieillesse pouvait.
– Henri Estienne
10 Rules of Good Design by Dieter Rams
Good design should be innovative
Good design should make a product useful
Good design is aesthetic design
Good design will make a product understandable
Good design is honest
Good design is unobtrusive
Good design is long lived
Good design is consistent in every details
Good design should be environmentally friendly
Good design is as little design as possible